By Kassandra Ortega
As libraries enter the digital age, many are adapting to include virtual reality in their systems. Virtual reality is a digital experience that simulates real life experiences through 3D technology, which allows users to navigate as if they were physically experiencing it. Virtual reality has been used by libraries to give simulated 360 degree tours, immersive storytelling, games, and educating. Virtual reality can also serve as a great tool in libraries by connecting nontraditional students to library services.
Angela Sample’s article focuses on how virtual reality can be used to diminish the anxiety non-traditional students face when it comes to accessing library services. Non-traditional students, which encompass many different groups, from students past the typical college age, parents, students with GEDs, independent learners, and more. These students are more likely to be unfamiliar with university libraries and the research process, and are more likely to be so overwhelmed they avoid the library altogether (Sample). But now with the rise of virtual reality, there is a possibility to challenge this library anxiety.
Based on a study by Oral Roberts University, the ORU library is working on the process of integrating virtual reality technologies to better serve non-traditional students. The project began with the development of a virtual library tour to help curb library anxiety among non-traditional students (Sample). The virtual tour allowed students to navigate through the college library and become familiar with all sections without having to physically enter the library. Results showed that using virtual reality can help make new students more familiar with the library and more likely to access library resources in the future.
Works Cited
Sample, Angela. "Using Augmented and Virtual Reality in Information Literacy Instruction to Reduce Library Anxiety in
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