Tuesday, April 26, 2022

4 Blog Posts: Presentation Tools

 Presentation Tools

Danielle Minor

Libraries in the digital age



    Over the years, libraries have been an essential part of the academic and literary community. While times are changing; libraries have become digital yet are still offered to the public. Digital libraries are constructed through digitization, thereby further enhancing access to information. Because of the new formats and standards, Barbuti (2021) states the “Re-usable of FAIR Principles into R4”:

Re-usable reusability guarantees the sustainability of digital entities as different reuses of
descriptive metadata over time foster their transformation in cultural sources and memory
(an example above all: the Flavian Amphitheater, that is the Colosseum);

Relevant relevance of digital entities connects to the transformations of
descriptive metadata functions linked to their reuse over time, and it is an indispensable
requirement so these entities evolve in memory and transform into cultural resource

Reliable reliability of digital entities strictly links to descriptive metadata capability of
testifying their evolution by representing the validated and certified processes that
characterized their life cycle;

Resilient resilience, that is: "the capacity of a system to adapt itself to the conditions of use and
to resist usury in order to guarantee the availability of the services provided"
(https://it.wikipedia.org/wiki/Resilienza), is the requirement to recover and reuse over
time descriptive metadata preserving the memory of their original function even in
transformation of their functions from practical to cultural.
      
    The incorporation of “metadata” provides more content to informational resources and supports the “Re-usable of FAIR Principles” or “R4”. The conclusion of Barbuti (2021) asserts: “Our reflection starts by expanding the R of the FAIR Principles in R4, with the goal to create digital entities whose descriptive metadata shall be also Re-usable, Relevant, Reliable and Resilient. We think that these four requirements could boht guarantee the sustainability and foster the reuse and preservation of digital resources over time, by addressing correct proportion between quantity and quality of contents of descriptive metadata.” These four notions influence the enhancement of digitization in libraries.    


Works Cited

Barbuti, Nicola. “Thinking Digital Libraries for Preservation as Digital Cultural Heritage:

By R to R4 Facet of FAIR Principles.”

International Journal on Digital Libraries, vol. 22, no. 3, Sept. 2021, pp. 309–18. EBSCOhost,

https://doi-org.ezproxy.palomar.edu/10.1007/s00799-020-00291-7.

Presentation tools in libraries

    


    
There are a multitude of online educational resources offered to the public, including PowerPoint.  Presentation tools are offered to assist with learning via online or in the classroom.  Libraries rely on these tools to educate students and patrons on the utilization of digital resources.  According to Badge et al., “The phrase 'reasonable adjustment' in the SENDA legislation requires staff to ensure that all existing students can access their teaching materials in a format suitable for them. This includes the provision of resources that a student can customise, such as providing a lecture handout in the original word document, so that a student with a learning disability could change the font style and colour to make it easier for them to read and understand and the provision of software to enable text to be converted to speech.”   Some educational tools and resources are still not as reliable as they should be.  A few are expensive and not completely free for access.  However; these tools are widely used by schools and libraries.

 

 A brief clip on popular presentation tools





Works Cited

Badge, JoanneL., et al. “Assessing the Accessibility of Online Learning.” Innovations in Education & Teaching International, vol. 45, no. 2, May 2008, pp. 103–13. EBSCOhost, https://doi-org.ezproxy.palomar.edu/10.1080/14703290801948959.


Innovative Presentation Tools
UoB Library Services

Digital storytelling


    Libraries are known for their storytelling programs.  These days; everything has become digital and now libraries are encouraging digital storytelling.  Digital storytelling is a short form of digital media production that allows everyday people to share aspects of their story. Digital storytelling provides: creativity expression, collaboration, research, and resource selection.  There are a few contradictions to storytelling; “Another important contradiction that emerged concerned differing viewpoints regarding adherence to archival standards” (Detlor, et al. 55).  According to the abstract of “Digital Storytelling: An Opportunity for Libraries to Engage and Lead Their Communities”: Results suggest that digital storytelling is a viable mechanism by which memory institutions, such as libraries, can engage and lead their communities. These initiatives also offer opportunities for collaboration among institutions. However, libraries must heed a variety of challenges and concerns that can potentially limit or constrain these benefits”.  This statement implies that there are limits to the benefits of digital storytelling.  

The Process of digital storytelling

 

Works Cited

Detlor, Brian, et al. “Digital Storytelling: An Opportunity for Libraries to Engage and Lead Their Communities.” Canadian Journal of Information & Library Sciences, vol. 42, no. 1–2, Mar. 2018, pp. 43–68. EBSCOhost, https://search-ebscohost-com.ezproxy.palomar.edu/login.aspx?direct=true&db=lxh&AN=146114292&site=ehost-live&scope=site


Virtual reality and libraries 


    As aforementioned in the previous post, “These days; everything has become digital”.  This statement denotes that so many resources have become digital.  Now there is the virtual notion to consider.  Virtual reality has become accepted into the library.   According to Hannah Pope: “Virtual and augmented reality (VAR) is not a new concept, but over the past couple of years, these technologies have become more accessible to the public, and libraries are at the forefront of this access” (5).  Virtual and augmented reality has been exercised in the library.   After conducting some research on the subject of virtual and augmented reality, Pope noted the following: “Libraries reported that they used virtual and augmented reality as a way to train workers, although responses to the survey did not detail how this was done” (9). It can be surmised that virtual and augmented reality contribute to effective learning in libraries for patrons, staff, and students.


Works Cited

Pope, Hannah. “Virtual and Augmented Reality in Libraries.” Library Technology Reports, vol. 54, no. 6, Aug. 2018, pp. 1–25. EBSCOhost, https://search-ebscohost-com.ezproxy.palomar.edu/login.aspx?direct=true&db=lxh&AN=131380062&site=ehost-live&scope=site


 

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